Wednesday, April 30, 2014

Dead Island Review

Dead Island is supposedly about a zombie outbreak on a tropical vacationing island but in reality dead island is one gigantic fetch quest. From the moment you start to the moment you finish dead island has you hauling your ass from one spot to another, to another, to another to another only to have you find out that the thing you needed from the quest was easily available from the same spot you started the quest.

The gameplay system would be good if it wasn't implemented into this fetch quest. The system works great for melee and the gunplay is average but with the right developer a small group of developers a devoted team could most likely crank out a very nice game. The game has a very unique crafting system that does allow you to create some pretty cool weapons which I have to give the game some props for (i.e. you could make a flaming blade that deals knife damage with additional fire damage which can spread to other zombies if you're lucky.

The plot is vague and confusing but from what I gathered some crazy guy in the military decided that releasing a zombie virus was a good idea. I'm sure that there's more to it but the game wants you to focus more on the Australian surfing guide that wants you to move 20 crates of useless items to a location 400 meters from your origin point but since you can only carry 1 box at a time you have to do it 20 times and by the end you wonder why the hell would you bother with this?

Dead island has a crap story and quests but delivers some interesting gameplay mechanics which unfortunatly aren't enough to help it pick itself up


 



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