The weapons of Payday 2 have 8 statistic categories; magazine which obviously denotes the magazine capacity of the gun, total ammo which is the overall amount of ammo that you can carry for the weapon, rate of fire which is the amount of bullets the gun can shoot in a minute, damage which is the amount of damage inflicted per bullet, accuracy which affects the weapons bullet grouping, stability which is how controllable the weapon is, concealment which is how noticeable the gun is and finally threat which is how intimidating the gun looks.
The greatest example of the games modification options is the Car-4. It is the most customizable weapon in the game. This rifle can be made into a silent discreet gun with pinpoint accuracy that's very controllable to it's polar opposite, a high powered, high profile death machine. Every part of this gun can be swapped out for other parts making it from this
to something like this
The part I most enjoy is the balance you have to find when building a gun. For example if you were looking to build a suppressed high concealment rating rifle you could use only parts designed with stealth in mind but that will more than likely leave you with a weapon that suffers from low damage and usually either a low accuracy or stability. This may not seem all that bad but even a difference of a few points in a guns stats can make a major difference on its usefulness in game. This naturally guides the player to start experimenting with modifications, using a combination of stealthy and aggressive mods to find the perfect balance for their gun that fits the needs they require it to fulfill.
Pictured below (and a few above) are a few of my most customized guns in Payday 2 and their base models as well
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