Friday, December 19, 2014

Metro 2033 Redux review

Recently 4A games and Deep silver remade their cult classic post apocalyptic shooter, Metro 2033. This remakes biggest selling point was that the developers had completely re made the game from the ground up instead of just converting the old engine, this allows for a better looking game that also performs better on lower power systems. The last light engine allowed new features to be implemented into the game, things like the weapon customization and different play style modes (one more action oriented with standard shooter combat, and the other a more realist style with limited resources and an emphasis on staying hidden and taking out enemies in the shadows.)

They did a very good job keeping the original games ominous atmosphere and even intensify it with the improved graphics and audio (I am personally a big fan of the lighting effects this engine has.) which will still give you that "I've found a very special game" feeling every time you play. As is always important in shooters the guns in Metro 2033 redux are exceptionally nice feeling, Revolvers have a slight delay while the cylinder rotates, smg's sound snappy but don't handle like they're made of paper, shotguns pack such a punch you can almost swear you felt recoil when you fired it, assault rifles feel naturally balanced between power and control and finally sniper rifles look intimidating and sound even more so with each shot ringing out full seconds after firing it.

The new engine included an improved ai system, upon my short time playing a bit of both the new and old version of 2033, I  noticed myself having to think more tactically as my enemies now swapped cover and worked together to flank me.


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